Package com.flansmod.common.network

Examples of com.flansmod.common.network.PacketGunFire


                else
                {
                  //Send packet when firing a semi or starting to fire a full
                  if(leftMouseHeld && !lastLeftMouseHeld)
                  {
                    FlansMod.getPacketHandler().sendToServer(new PacketGunFire(true, true));
                    if(clientSideShoot(player, offHandGunStack, offHandGunType, true))
                      player.inventory.setInventorySlotContents(data.offHandGunSlot - 1, null);
                  }
                  if((offHandGunType.mode == EnumFireMode.FULLAUTO || offHandGunType.mode == EnumFireMode.MINIGUN) && !leftMouseHeld && lastLeftMouseHeld) //Full auto. Send released mouse packet
                  {
                    FlansMod.getPacketHandler().sendToServer(new PacketGunFire(true, false));
                  }
                  if((offHandGunType.mode == EnumFireMode.FULLAUTO || offHandGunType.mode == EnumFireMode.MINIGUN) && leftMouseHeld)
                  {
                    if(clientSideShoot(player, offHandGunStack, offHandGunType, true))
                      player.inventory.setInventorySlotContents(data.offHandGunSlot - 1, null);
                  }
                }
              }
            }
            else data.offHandGunSlot = 0;
          }
        }
       
        //--------------------------------- Main hand item ---------------------------------------------
        //If we are using a burst mode gun, and there is burst left to be done, try to do it
        if(type.usableByPlayers)
        {
          if(type.mode == EnumFireMode.BURST && data.burstRoundsRemainingRight > 0)
          {
            if(clientSideShoot(player, itemstack, type, false))
              player.inventory.setInventorySlotContents(player.inventory.currentItem, null);
          }
          else
          {
            //Send packet when firing a semi or starting to fire a full
            if(rightMouseHeld && !lastRightMouseHeld)
            {
              FlansMod.getPacketHandler().sendToServer(new PacketGunFire(false, true));
              if(clientSideShoot(player, itemstack, type, false))
                player.inventory.setInventorySlotContents(player.inventory.currentItem, null);
            }
            if((type.mode == EnumFireMode.FULLAUTO || type.mode == EnumFireMode.MINIGUN) && !rightMouseHeld && lastRightMouseHeld) //Full auto. Send released mouse packet
            {
              FlansMod.getPacketHandler().sendToServer(new PacketGunFire(false, false));
            }
            if((type.mode == EnumFireMode.FULLAUTO || type.mode == EnumFireMode.MINIGUN) && rightMouseHeld)
            {
              if(clientSideShoot(player, itemstack, type, false))
                player.inventory.setInventorySlotContents(player.inventory.currentItem, null);
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Related Classes of com.flansmod.common.network.PacketGunFire

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