*/
break;
}
case EQUIPPED_FIRST_PERSON:
{
IScope scope = gunType.getCurrentScope(item);
if(FlansModClient.zoomProgress > 0.9F && scope.hasZoomOverlay())
{
GL11.glPopMatrix();
return;
}
float adsSwitch = FlansModClient.lastZoomProgress + (FlansModClient.zoomProgress - FlansModClient.lastZoomProgress) * smoothing;//0F;//((float)Math.sin((FlansMod.ticker) / 10F) + 1F) / 2F;