int damageMultiplier = 1;
float shellSpeed = 0F;
ItemStack bulletStack = driveableData.getStackInSlot(slot);
ItemBullet bulletItem = (ItemBullet)bulletStack.getItem();
EntityShootable bulletEntity = bulletItem.getEntity(worldObj, Vec3.createVectorHelper(posX + gunVec.x, posY + gunVec.y, posZ + gunVec.z), axes.getYaw(), axes.getPitch(), motionX, motionY, motionZ, (EntityLivingBase)seats[0].riddenByEntity, damageMultiplier, driveableData.getStackInSlot(slot).getItemDamage(), type);
worldObj.spawnEntityInWorld(bulletEntity);
if(type.shootSound(secondary) != null)
PacketPlaySound.sendSoundPacket(posX, posY, posZ, FlansMod.soundRange, dimension, type.shootSound(secondary), false);
if(seats[0].riddenByEntity instanceof EntityPlayer && !((EntityPlayer)seats[0].riddenByEntity).capabilities.isCreativeMode)
{
bulletStack.setItemDamage(bulletStack.getItemDamage() + 1);
if(bulletStack.getItemDamage() == bulletStack.getMaxDamage())
{
bulletStack.setItemDamage(0);
bulletStack.stackSize--;
if(bulletStack.stackSize == 0)
bulletStack = null;
}
driveableData.setInventorySlotContents(slot, bulletStack);
}
setShootDelay(type.shootDelay(secondary), secondary);
}
}
break;
}
case MISSILE : //These two are actually almost identical
case SHELL :
{
if(TeamsManager.shellsEnabled)
{
int slot = -1;
for(int i = driveableData.getMissileInventoryStart(); i < driveableData.getMissileInventoryStart() + type.numMissileSlots; i++)
{
ItemStack shell = driveableData.getStackInSlot(i);
if(shell != null && shell.getItem() instanceof ItemBullet && type.isValidAmmo(((ItemBullet)shell.getItem()).type, weaponType))
{
slot = i;
}
}
if(slot != -1)
{
int spread = 0;
int damageMultiplier = 1;
float shellSpeed = 3F;
ItemStack bulletStack = driveableData.getStackInSlot(slot);
ItemBullet bulletItem = (ItemBullet)bulletStack.getItem();
EntityShootable bulletEntity = bulletItem.getEntity(worldObj, Vector3f.add(new Vector3f(posX, posY, posZ), gunVec, null), lookVector, (EntityLivingBase)seats[0].riddenByEntity, spread, damageMultiplier, shellSpeed, driveableData.getStackInSlot(slot).getItemDamage(), type);
worldObj.spawnEntityInWorld(bulletEntity);
if(type.shootSound(secondary) != null)
PacketPlaySound.sendSoundPacket(posX, posY, posZ, FlansMod.soundRange, dimension, type.shootSound(secondary), false);
if(seats[0].riddenByEntity instanceof EntityPlayer && !((EntityPlayer)seats[0].riddenByEntity).capabilities.isCreativeMode)