//Render hips slot : jetpack item
ItemStack hipsSlot = mecha.inventory.getStackInSlot(EnumMechaSlotType.hips);
if(hipsSlot != null && hipsSlot.getItem() instanceof ItemMechaAddon)
{
MechaItemType hipsAddon = ((ItemMechaAddon)hipsSlot.getItem()).type;
if(hipsAddon.model != null)
{
GL11.glTranslatef(model.hipsAttachmentPoint.x, model.hipsAttachmentPoint.y, model.hipsAttachmentPoint.z);
GL11.glScalef(type.heldItemScale, type.heldItemScale, type.heldItemScale);
if(hipsAddon.texture != null)