}
public void render(EntityPlane entityPlane, double d, double d1, double d2, float f, float f1)
{
bindEntityTexture(entityPlane);
PlaneType type = entityPlane.getPlaneType();
GL11.glPushMatrix();
GL11.glTranslatef((float)d, (float)d1, (float)d2);
float dYaw = (entityPlane.axes.getYaw() - entityPlane.prevRotationYaw);
for(; dYaw > 180F; dYaw -= 360F) {}
for(; dYaw <= -180F; dYaw += 360F) {}