switch(ID)
{
case 0 : return null; //Driveable crafting. No server side
case 1 : return null; //Driveable repair. No server side
case 2: return new ContainerGunModTable(player.inventory, world);
case 3: return new ContainerDriveableMenu(player.inventory, world);
case 4: return new ContainerDriveableMenu(player.inventory, world, true, ((EntitySeat)player.ridingEntity).driveable);
case 5 : return null; //Gun box. No server side
//Plane inventory screens
case 6: return new ContainerDriveableInventory(player.inventory, world, ((EntitySeat)player.ridingEntity).driveable, 0);
case 7: return new ContainerDriveableInventory(player.inventory, world, ((EntitySeat)player.ridingEntity).driveable, 1);
case 8: return new ContainerDriveableMenu(player.inventory, world, true, ((EntitySeat)player.ridingEntity).driveable);
case 9: return new ContainerDriveableInventory(player.inventory, world, ((EntitySeat)player.ridingEntity).driveable, 2);
case 10: return new ContainerMechaInventory(player.inventory, world, (EntityMecha)((EntitySeat)player.ridingEntity).driveable);
case 11 : return null; //Armour box. No server side
case 12 : return new ContainerDriveableInventory(player.inventory, world, ((EntitySeat)player.ridingEntity).driveable, 3);
}