RenderingRegistry.registerEntityRenderingHandler(EntityPlane.class, new RenderPlane());
RenderingRegistry.registerEntityRenderingHandler(EntityVehicle.class, new RenderVehicle());
RenderingRegistry.registerEntityRenderingHandler(EntityAAGun.class, new RenderAAGun());
RenderingRegistry.registerEntityRenderingHandler(EntityFlagpole.class, new RenderFlagpole());
RenderingRegistry.registerEntityRenderingHandler(EntityFlag.class, new RenderFlag());
RenderingRegistry.registerEntityRenderingHandler(EntitySeat.class, new RenderNull());
RenderingRegistry.registerEntityRenderingHandler(EntityWheel.class, new RenderNull());
RenderingRegistry.registerEntityRenderingHandler(EntityMG.class, new RenderMG());
RenderingRegistry.registerEntityRenderingHandler(EntityParachute.class, new RenderParachute());
RenderingRegistry.registerEntityRenderingHandler(EntityDebugDot.class, new RenderDebugDot());
RenderingRegistry.registerEntityRenderingHandler(EntityDebugVector.class, new RenderDebugVector());
RenderingRegistry.registerEntityRenderingHandler(EntityDebugAABB.class, new RenderDebugAABB());