AnimationStateData stateData = new AnimationStateData(skeletonData);
stateData.setMix("walk", "jump", 0.2f);
stateData.setMix("jump", "walk", 0.2f);
spineboyState = new AnimationState(stateData);
new AnimationStateAdapter() {
public void start (int trackIndex) {
spineboyState.addAnimation(0, "walk", true, 0);
spineboyState.addAnimation(0, "jump", false, 3).setListener(this);
}
}.start(0);