for (String key : Current.GameStates.keySet())
{
GameState gs = Current.GameStates.get(key);
for (String objKey : gs.getMap().getObjectives().keySet())
{
Objective obj = gs.getMap().getObjectives().get(objKey);
Trigger trg = obj.getTrigger();
switch (trg.getType())
{
case BLOCK_BREAK:
ProcessBlockBreak(gs, obj);
break;