} catch (Exception e) {
e.printStackTrace();
}
drawLevel();
ui = new CampInput(game, em);
player = new PlayerTank(em, 400, 100, 34, 34, 0);
bg = new BG(em, 0, 0, 600, 800);
tanks.add(player);
//for(int i=1;i<=player.getAmmo();i++){
ammoIcons.add(new AmmoIcon(em,200,100,32,14,0));
//}