}
// TODO Beaurk! Do this better inside of HexagonMap!
x = map.getOX() + map.getWidth() + 10 + 1;
int y = map.getOY() - 10;
resources = new ResourceDisplay(getRootPane(), x, y);
resources.hide();
transferWindow = new TransferWindow(getRootPane());
lastColonyCount = GameData.getColonies().size();
}