case RfbConstants.SERVER_FRAMEBUFFER_UPDATE: {
// Notify sender that frame buffer update is received,
// so it can send another frame buffer update request
fburListener.frameBufferPacketReceived();
// Handle frame buffer update
new FramebufferUpdatePacket(canvas, screen, is, clientListener);
break;
}
case RfbConstants.SERVER_BELL: {
serverBell();