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System.out.println("Message Sent: " + message); } }); //register our sphere syncManager.register(player, new SynchronizeCreateMessage(), 50); }
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field = ExampleGame.class.getDeclaredField("scene"); field.setAccessible(true); Node scene = (Node)field.get(app); setScene(scene); syncManager.register(player, new SynchronizeCreateMessage(), 50); //register the server's sphere }