Package com.bulletphysics.linearmath

Examples of com.bulletphysics.linearmath.Clock


      frequencyOfThoughts = params.getParValueInt("frequencyOfThoughts");   
   
      whichStepToThinkAt = (int) ((1./frequencyOfThoughts) / (1/60.));
     
      // Clock to ensure frame-rate independent motion.
      clock = new Clock();
     
      // Drop the agent and let it relax to avoid jitter.
      env.stepPhysicalSimulationBy10Seconds();
      // When agent is relaxed, start measuring the fitness.
      agent.setFitnessRelevantStartingPosition();
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   * @param appendixId The appendix's id to which this actuator is attached.
   */
  public EvolvableBoxAgent3DActuatorServo (int appendixId) {
    super();
    this.appendixId = appendixId;
    this.clock = new Clock();
  }
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    VideoPlugin3D.setCameraToFollowAgentPosition(agent);
    // Print info.
    System.out.println("\n\nNow simulating an agent with the genome:");
    System.out.println(genome.toString());
    // Clock to ensure frame-rate independent motion.
    clock = new Clock();
  }
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        broadphase, solver, collisionConfiguration)
   
    collisionShapes = new ObjectArrayList<CollisionShape>();
       
    // Define clock.
    clock = new Clock();
    clock.reset();
  }
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        broadphase, solver, collisionConfiguration)
   
    collisionShapes = new ObjectArrayList<CollisionShape>();
       
    // Define clock.
    clock = new Clock();
    clock.reset();
  }
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Related Classes of com.bulletphysics.linearmath.Clock

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