if (USE_BOX_SHAPE) {
colShape = new BoxShape(new Vector3f(1f, 1f, 1f));
}
else {
colShape = new CompoundShape();
CollisionShape cylinderShape = new CylinderShapeX(new Vector3f(4, 1, 1));
CollisionShape boxShape = new BoxShape(new Vector3f(4f, 1f, 1f));
Transform localTransform = new Transform();
localTransform.setIdentity();
((CompoundShape)colShape).addChildShape(localTransform, boxShape);
Quat4f orn = new Quat4f();