break;
}
case CYLINDER_SHAPE_PROXYTYPE:
{
CylinderShape cylinder = (CylinderShape) shape;
int upAxis = cylinder.getUpAxis();
float radius = cylinder.getRadius();
Vector3f halfVec = vectorsPool.get();
float halfHeight = VectorUtil.getCoord(cylinder.getHalfExtentsWithMargin(halfVec), upAxis);
gl.drawCylinder(radius, halfHeight, upAxis);
vectorsPool.release(halfVec);