Package com.bulletphysics.collision.dispatch

Examples of com.bulletphysics.collision.dispatch.ManifoldResult


    for (int i = 0; i < BodyPart.BODYPART_COUNT.ordinal(); ++i) {
      if (bodies[i] != null && rigidBody != null) {

        CollisionAlgorithm Algorithm = GLOBAL.jBullet.myWorld
            .getDispatcher().findAlgorithm(rigidBody, bodies[i]);//getDispatcher()->findAlgorithm( pBulletObj1, pBulletObj2 );
        ManifoldResult manifoldResult = new ManifoldResult(rigidBody,
            bodies[i]);
        Algorithm.processCollision(rigidBody, bodies[i],
            GLOBAL.jBullet.myWorld.getDispatchInfo(),
            manifoldResult);
        PersistentManifold pManifold = manifoldResult
            .getPersistentManifold();
        if (pManifold != null){
          GLOBAL.jBullet.myWorld.getCollisionWorld().getDispatcher().releaseManifold(pManifold);
           return true;
        }
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Related Classes of com.bulletphysics.collision.dispatch.ManifoldResult

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