Package com.bramosystems.oss.player.core.event.client

Examples of com.bramosystems.oss.player.core.event.client.PlayerStateHandler


            @Override
            public void onDebug(String message) {
                DebugEvent.fire(player, DebugEvent.MessageType.Info, message);
            }
        };
        player.addPlayerStateHandler(new PlayerStateHandler() {

            @Override
            public void onPlayerStateChanged(PlayerStateEvent event) {
                switch (event.getPlayerState()) {
                    case Ready:
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            @Override
            public void onPlayStateChanged(PlayStateEvent event) {
                fireEvent(event);
            }
        });
        engine.addPlayerStateHandler(new PlayerStateHandler() {

            @Override
            public void onPlayerStateChanged(PlayerStateEvent event) {
                fireEvent(event);
            }
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                        prev.setEnabled(false);
                        break;
                }
            }
        });
        player.addPlayerStateHandler(new PlayerStateHandler() {

            @Override
            public void onPlayerStateChanged(PlayerStateEvent event) {
                switch (event.getPlayerState()) {
                    case Ready:
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                                }
                                break;
                        }
                    }
                });
                player.addPlayerStateHandler(new PlayerStateHandler() {

                    @Override
                    public void onPlayerStateChanged(PlayerStateEvent event) {
                        JavaScriptObject evt = JavaScriptObject.createObject();
                        putEventValue(evt, "playerState", event.getPlayerState().name());
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            @Override
            public void run() {
                LoadingProgressEvent.fire(YouTubeBasePlayer.this, impl.getVideoLoaded());
            }
        };
        addPlayerStateHandler(new PlayerStateHandler() {
            @Override
            public void onPlayerStateChanged(PlayerStateEvent event) {
                switch (event.getPlayerState()) {
                    case BufferingStarted:
                        bufferingTimer.scheduleRepeating(1000);
View Full Code Here

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