public MemberActionLaunchDirection addActionLaunch(final BlockFace direction, double targetdistance, double targetvelocity) {
return addGroupAction(new MemberActionLaunchDirection(targetdistance, targetvelocity, direction));
}
public MemberActionWaitOccupied addActionWaitOccupied(int maxsize, long launchDelay, double launchDistance) {
return addGroupAction(new MemberActionWaitOccupied(maxsize, launchDelay, launchDistance));
}