avatar.setLocalTranslation(0f, -5f, 0f);
this.attachChild(avatar);
this.setLocalTranslation(15f, 5f, 0f);
//gameClient.getRoot().attachChild(avatar);
setupPlayerAnim();
avatarControlSystem = new AvatarControlSystem(gameClient, this);
attached = false;
physicsSetup = false;
moveDirection = Vector3f.ZERO;
this.uuid = uuid;
}