Package com.barrybecker4.optimization.parameter

Examples of com.barrybecker4.optimization.parameter.ParameterArray


     * The dialog needs the user to dismiss it when done.
     * It is not shown if all computer players.
     * @param battle  the battle to show in a separate dialog
     */
    private void showBattle(BattleSimulation battle) {
        BattleDialog bDlg = new BattleDialog(parent_, battle, this);
        //bDlg.setLocationRelativeTo(this);

        Point p = this.getParent().getLocationOnScreen();
        // offset the dlg so the Galaxy grid is visible as a reference.
        bDlg.setLocation((int) (p.getX() + getParent().getWidth()),
                         (int) (p.getY() + 0.65 * getParent().getHeight()));
        bDlg.setModal(true);
        bDlg.setVisible(true);
    }
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    }

    @Override
    protected NewGameDialog createNewGameDialog(Component parent, GameViewModel viewer )
    {
        return new GalacticNewGameDialog( parent, viewer );
    }
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    }

    @Override
    protected GameOptionsDialog createOptionsDialog(Component parent, GameController controller )
    {
        return new GalacticOptionsDialog( parent, controller );
    }
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     * display a dialog at the end of the game showing who won and other relevant
     * game specific information.
     */
    @Override
    public void showWinnerDialog() {
        GalacticTallyDialog tallyDialog = new GalacticTallyDialog(parent_, (GalacticController)controller_);
        tallyDialog.showDialog();
    }
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     */
    private void showOrdersDialog(GalacticController gc) {

        GalacticPlayer currentPlayer = (GalacticPlayer)gc.getCurrentPlayer();

        OrdersDialog ordersDialog =
                new OrdersDialog(null, currentPlayer, gc.getNumberOfYearsRemaining());
        Point p = getParent().getLocationOnScreen();

        // offset the dlg so the Galaxy grid is visible as a reference
        ordersDialog.setLocation((int)(p.getX()+0.7*getParent().getWidth()), (int)(p.getY()+getParent().getHeight()/3.0));

        boolean canceled = ordersDialog.showDialog();
        if ( !canceled ) { // newGame a game with the newly defined options
            currentPlayer.setOrders( ordersDialog.getOrders() );
            gc.advanceToNextPlayer();
        }
    }
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        ParameterArray initialGuess = new TantrixPath(board);
        assert(initialGuess.size() > 0) : "The random path should have some tiles!";
        long startTime = System.currentTimeMillis();

        Optimizer optimizer = new Optimizer(this);
        optimizer.setListener(this);

        ParameterArray solution =
            optimizer.doOptimization(strategy, initialGuess, SOLVED_THRESH);

        solution_ =
            new TantrixBoard(((TantrixPath)solution).getTilePlacements(), board.getPrimaryColor());

        TilePlacementList moves;
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     * @return list of moves to a solution.
     */
    @Override
    public TilePlacementList solve()  {

        ParameterArray initialGuess = new TantrixPath(board);
        assert(initialGuess.size() > 0) : "The random path should have some tiles!";
        long startTime = System.currentTimeMillis();

        Optimizer optimizer = new Optimizer(this);
        optimizer.setListener(this);

        ParameterArray solution =
            optimizer.doOptimization(strategy, initialGuess, SOLVED_THRESH);

        solution_ =
            new TantrixBoard(((TantrixPath)solution).getTilePlacements(), board.getPrimaryColor());

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     * The search for the best computer move happens on a separate thread so the UI does not lock up.
     * @param player1 if true then the computer moving is player1
     * @return the move the computer selected (may return null if no move possible)
     */
    TwoPlayerMove findComputerMove( boolean player1 ) {
        ParameterArray weights;
        player1sTurn_ = player1;

        // we cannot find a computer move if no move played yet.
        if (getMoveList().isEmpty()) return null;

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     * @return the resulting optimized parameters.
     */
    public ParameterArray runOptimization() {
        Optimizer optimizer = new Optimizer( this.getOptimizee(), getTwoPlayerOptions().getAutoOptimizeFile() );

        ParameterArray optimizedParams;
        optimizedParams =
                optimizer.doOptimization(OptimizationStrategyType.HILL_CLIMBING,
                                         getComputerWeights().getDefaultWeights(),
                                         WINNING_VALUE);
        return optimizedParams;
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    /**
     * run many games and use hill-climbing to find optimal weights.
     */
    private void runOptimization() {
        ParameterArray optimizedParams = get2PlayerController().runOptimization();

        JOptionPane.showMessageDialog(this, GameContext.getLabel("OPTIMIZED_WEIGHTS_TXT") +
                optimizedParams, GameContext.getLabel("OPTIMIZED_WEIGHTS"), JOptionPane.INFORMATION_MESSAGE);
    }
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