Package com.badlogic.gdx.math

Examples of com.badlogic.gdx.math.Polygon


          for (int i = 0; i < points.length; i++) {
            String[] point = points[i].split(",");
            vertices[i * 2] = Float.parseFloat(point[0]) * scaleX;
            vertices[i * 2 + 1] = -Float.parseFloat(point[1]) * scaleY;
          }
          Polygon polygon = new Polygon(vertices);
          polygon.setPosition(x, y);
          object = new PolygonMapObject(polygon);
        } else if ((child = element.getChildByName("polyline")) != null) {
          String[] points = child.getAttribute("points").split(" ");
          float[] vertices = new float[points.length * 2];
          for (int i = 0; i < points.length; i++) {
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          for (int i = 0; i < points.length; i++) {
            String[] point = points[i].split(",");
            vertices[i * 2] = Float.parseFloat(point[0]) * scaleX;
            vertices[i * 2 + 1] = -Float.parseFloat(point[1]) * scaleY;
          }
          Polygon polygon = new Polygon(vertices);
          polygon.setPosition(x, y);
          object = new PolygonMapObject(polygon);
        } else if ((child = element.getChildByName("polyline")) != null) {
          String[] points = child.getAttribute("points").split(" ");
          float[] vertices = new float[points.length * 2];
          for (int i = 0; i < points.length; i++) {
View Full Code Here

          for (int i = 0; i < points.length; i++) {
            String[] point = points[i].split(",");
            vertices[i * 2] = Float.parseFloat(point[0]) * scaleX;
            vertices[i * 2 + 1] = -Float.parseFloat(point[1]) * scaleY;
          }
          Polygon polygon = new Polygon(vertices);
          polygon.setPosition(x, y);
          object = new PolygonMapObject(polygon);
        } else if ((child = element.getChildByName("polyline")) != null) {
          String[] points = child.getAttribute("points").split(" ");
          float[] vertices = new float[points.length * 2];
          for (int i = 0; i < points.length; i++) {
View Full Code Here

            vertices[i * 2 + 1] = Integer.parseInt(point[1]);
            if (yUp) {
              vertices[i * 2 + 1] *= -1;
            }
          }
          Polygon polygon = new Polygon(vertices);
          polygon.setPosition(x, y);
          object = new PolygonMapObject(polygon);
        } else if ((child = element.getChildByName("polyline")) != null) {
          String[] points = child.getAttribute("points").split(" ");
          float[] vertices = new float[points.length * 2];
          for (int i = 0; i < points.length; i++) {
View Full Code Here

            vertices[i * 2 + 1] = Integer.parseInt(point[1]);
            if (yUp) {
              vertices[i * 2 + 1] *= -1;
            }
          }
          Polygon polygon = new Polygon(vertices);
          polygon.setPosition(x, y);
          object = new PolygonMapObject(polygon);
        } else if ((child = element.getChildByName("polyline")) != null) {
          String[] points = child.getAttribute("points").split(" ");
          float[] vertices = new float[points.length * 2];
          for (int i = 0; i < points.length; i++) {
View Full Code Here

            vertices[i * 2 + 1] = Integer.parseInt(point[1]);
            if (yUp) {
              vertices[i * 2 + 1] *= -1;
            }
          }
          Polygon polygon = new Polygon(vertices);
          polygon.setPosition(x, y);
          object = new PolygonMapObject(polygon);
        } else if ((child = element.getChildByName("polyline")) != null) {
          String[] points = child.getAttribute("points").split(" ");
          float[] vertices = new float[points.length * 2];
          for (int i = 0; i < points.length; i++) {
View Full Code Here

            vertices[i * 2 + 1] = Integer.parseInt(point[1]);
            if (yUp) {
              vertices[i * 2 + 1] *= -1;
            }
          }
          Polygon polygon = new Polygon(vertices);
          polygon.setPosition(x, y);
          object = new PolygonMapObject(polygon);
        } else if ((child = element.getChildByName("polyline")) != null) {
          String[] points = child.getAttribute("points").split(" ");
          float[] vertices = new float[points.length * 2];
          for (int i = 0; i < points.length; i++) {
View Full Code Here

          for (int i = 0; i < points.length; i++) {
            String[] point = points[i].split(",");
            vertices[i * 2] = Float.parseFloat(point[0]) * scaleX;
            vertices[i * 2 + 1] = -Float.parseFloat(point[1]) * scaleY;
          }
          Polygon polygon = new Polygon(vertices);
          polygon.setPosition(x, y);
          object = new PolygonMapObject(polygon);
        } else if ((child = element.getChildByName("polyline")) != null) {
          String[] points = child.getAttribute("points").split(" ");
          float[] vertices = new float[points.length * 2];
          for (int i = 0; i < points.length; i++) {
View Full Code Here

          for (int i = 0; i < points.length; i++) {
            String[] point = points[i].split(",");
            vertices[i * 2] = Float.parseFloat(point[0]) * scaleX;
            vertices[i * 2 + 1] = -Float.parseFloat(point[1]) * scaleY;
          }
          Polygon polygon = new Polygon(vertices);
          polygon.setPosition(x, y);
          object = new PolygonMapObject(polygon);
        } else if ((child = element.getChildByName("polyline")) != null) {
          String[] points = child.getAttribute("points").split(" ");
          float[] vertices = new float[points.length * 2];
          for (int i = 0; i < points.length; i++) {
View Full Code Here

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Related Classes of com.badlogic.gdx.math.Polygon

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