Package com.badlogic.gdx.maps

Examples of com.badlogic.gdx.maps.MapLayers


    if (blending) {
      Gdx.gl.glEnable(GL20.GL_BLEND);
      Gdx.gl.glBlendFunc(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA);
    }
    spriteCache.begin();
    MapLayers mapLayers = map.getLayers();
    for (int i = 0, j = mapLayers.getCount(); i < j; i++) {
      MapLayer layer = mapLayers.get(i);
      if (layer.isVisible()) {
        spriteCache.draw(i);
        for (MapObject object : layer.getObjects()) {
          renderObject(object);
        }
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    if (blending) {
      Gdx.gl.glEnable(GL20.GL_BLEND);
      Gdx.gl.glBlendFunc(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA);
    }
    spriteCache.begin();
    MapLayers mapLayers = map.getLayers();
    for (int i : layers) {
      MapLayer layer = mapLayers.get(i);
      if (layer.isVisible()) {
        spriteCache.draw(i);
        for (MapObject object : layer.getObjects()) {
          renderObject(object);
        }
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