this(new DefaultShaderProvider(vertexShader, fragmentShader));
}
/** Construct a ModelBatch with the default implementation */
public ModelBatch() {
this(new RenderContext(new DefaultTextureBinder(DefaultTextureBinder.ROUNDROBIN, 1)),
true,
Gdx.graphics.isGL20Available() ? new DefaultShaderProvider() : new GLES10ShaderProvider(),
new DefaultRenderableSorter());
}