/** Construct a ModelBatch with the default implementation and the specified ubershader. See {@link DefaultShader} for
* more information about using a custom ubershader. Requires OpenGL ES 2.0.
* @param vertexShader The {@link FileHandle} of the vertex shader to use.
* @param fragmentShader The {@link FileHandle} of the fragment shader to use. */
public ModelBatch(final FileHandle vertexShader, final FileHandle fragmentShader) {
this(new DefaultShaderProvider(vertexShader, fragmentShader));
}