emitter.getLife().setTimeline(new float[] {0, 0.66f, 1});
emitter.getLife().setScaling(new float[] {1, 1, 0.3f});
emitter.setMaxParticleCount(100);
//Spawn
PointSpawnShapeValue pointSpawnShapeValue = new PointSpawnShapeValue();
pointSpawnShapeValue.xOffsetValue.setLow(0, 1f);
pointSpawnShapeValue.xOffsetValue.setActive(true);
pointSpawnShapeValue.yOffsetValue.setLow(0, 1f);
pointSpawnShapeValue.yOffsetValue.setActive(true);
pointSpawnShapeValue.zOffsetValue.setLow(0, 1f);