velocityValue.phiValue.setTimeline(new float[] {0, 0.5f, 1});
velocityValue.phiValue.setScaling(new float[] {1, 0, 0});
velocityValue.thetaValue.setHigh(0, 360);
velocityValue.strengthValue.setHigh(5, 10);
return new ParticleController("PointSprite Controller", emitter, new PointSpriteRenderer(editor.getPointSpriteBatch()),
new RegionInfluencer.Single((Texture) editor.assetManager.get(FlameMain.DEFAULT_BILLBOARD_PARTICLE) ),
spawnSource,
scaleInfluencer,
colorInfluencer,
velocityInfluencer