DynamicsModifier.CentripetalAcceleration velocityValue = new DynamicsModifier.CentripetalAcceleration();
velocityValue.strengthValue.setHigh(5, 10);
velocityValue.strengthValue.setActive(true);
velocityInfluencer.velocities.add(velocityValue);
return new ParticleController("ParticleController Controller", emitter, new ParticleControllerControllerRenderer(),
new ParticleControllerInfluencer.Single(editor.assetManager.get(FlameMain.DEFAULT_TEMPLATE_PFX, ParticleEffect.class).getControllers().get(0)),
spawnSource,
scaleInfluencer,
velocityInfluencer,
new ParticleControllerFinalizerInfluencer()