//velocityValue.setActive(true);
velocityInfluencer.velocities.add(velocityValue);
//VelocityModifier.FaceDirection faceVelocityValue = new VelocityModifier.FaceDirection();
//velocityInfluencer.velocities.add(faceVelocityValue);
return new ParticleController("ModelInstance Controller", emitter, new ModelInstanceRenderer(editor.getModelInstanceParticleBatch()),
new ModelInfluencer.Single((Model) editor.assetManager.get(FlameMain.DEFAULT_MODEL_PARTICLE) ),
spawnSource,
colorInfluencer,
velocityInfluencer
);