assetManager.load(DEFAULT_MODEL_PARTICLE, Model.class);
assetManager.load(DEFAULT_SKIN, Skin.class);
assetManager.load(DEFAULT_TEMPLATE_PFX, ParticleEffect.class, params);
assetManager.finishLoading();
assetManager.setLoader(ParticleEffect.class, new ParticleEffectLoader(new AbsoluteFileHandleResolver()));
assetManager.get(DEFAULT_MODEL_PARTICLE, Model.class).materials.get(0).set(new BlendingAttribute(GL20.GL_ONE, GL20.GL_ONE_MINUS_SRC_ALPHA, 1));
//Ui
stringBuilder = new StringBuilder();
Skin skin = assetManager.get(DEFAULT_SKIN, Skin.class);