A Sound is a short audio clip that can be played numerous times in parallel. It's completely loaded into memory so only load small audio files. Call the {@link #dispose()} method when you're done using the Sound.
Sound instances are created via a call to {@link Audio#newSound(FileHandle)}.
Calling the {@link #play()} or {@link #play(float)} method will return a long which is an id to that instance of the sound. Youcan use this id to modify the playback of that sound instance.
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