Texture crateTexture = new Texture("assets/crate.png");
Texture coinTexture = new Texture("assets/coin.png");
engine = new PooledEngine();
engine.addSystem(new RenderSystem(camera));
engine.addSystem(new MovementSystem());
Entity crate = engine.createEntity();
crate.add(new PositionComponent(50, 50));
crate.add(new VisualComponent(new TextureRegion(crateTexture)));