new Vector3(-5, 0, -30) };
final List<ReadOnlyVector3> controls = Arrays.asList(vectors);
// Create our curve from the control points and a spline
final Curve curve = new Curve(controls, new CatmullRomSpline());
// Create a line from the curve so its easy to check the box is following it
final Line line = curve.toRenderableLine(10);
line.setRandomColors();
_root.attachChild(line);
// Create points from the curve so the actual control points can be easily seen
final Point point = curve.toRenderablePoint(2);
point.setPointSize(10f);
_root.attachChild(point);
// Create our controller