addMesh(new Pyramid("Pyramid", 2, 4));
addMesh(new Quad("Quad", 3, 3));
addMesh(new RoundedBox("RoundedBox", new Vector3(3, 3, 3)));
addMesh(new Sphere("Sphere", 16, 16, 3));
addMesh(new GeoSphere("GeoSphere", true, 3, 3, TextureMode.Original));
addMesh(new StripBox("StripBox", new Vector3(), 3, 3, 3));
addMesh(new Teapot("Teapot"));
addMesh(new Torus("Torus", 16, 8, 1.0, 2.5));
addMesh(new Tube("Tube", 2, 3, 4));
final TextureState ts = new TextureState();