addMesh(new Hexagon("Hexagon", 3));
addMesh(new Icosahedron("Icosahedron", 3));
addMesh(new MultiFaceBox("MultiFaceBox", new Vector3(), 3, 3, 3));
addMesh(new Octahedron("Octahedron", 3));
addMesh(new PQTorus("PQTorus", 5, 4, 1.5, .5, 128, 8));
addMesh(new Pyramid("Pyramid", 2, 4));
addMesh(new Quad("Quad", 3, 3));
addMesh(new RoundedBox("RoundedBox", new Vector3(3, 3, 3)));
addMesh(new Sphere("Sphere", 16, 16, 3));
addMesh(new GeoSphere("GeoSphere", true, 3, 3, TextureMode.Original));
addMesh(new StripBox("StripBox", new Vector3(), 3, 3, 3));