private final LightState _noLights;
private final TextureState _noTexture;
private BlendState _blendState;
public OutlinePass(final boolean antialiased) {
_wireframeState = new WireframeState();
_wireframeState.setFace(WireframeState.Face.FrontAndBack);
_wireframeState.setLineWidth(DEFAULT_LINE_WIDTH);
_wireframeState.setEnabled(true);
_frontCull = new CullState();