_cullFrontFace.setEnabled(true);
_cullFrontFace.setCullFace(CullState.Face.Front);
_noLights = new LightState();
_noLights.setEnabled(false);
_shadowOffsetState = new OffsetState();
_shadowOffsetState.setEnabled(true);
_shadowOffsetState.setTypeEnabled(OffsetType.Fill, true);
_shadowOffsetState.setFactor(1.1f);
_shadowOffsetState.setUnits(4.0f);