(float) _canvas.getCanvasRenderer().getCamera().getWidth()
/ (float) _canvas.getCanvasRenderer().getCamera().getHeight(), 1, farPlane);
_canvas.getCanvasRenderer().getCamera().lookAt(new Vector3(0, 0, 0), Vector3.UNIT_Y);
// Setup some standard states for the scene.
final CullState cullFrontFace = new CullState();
cullFrontFace.setEnabled(true);
cullFrontFace.setCullFace(CullState.Face.Back);
_root.setRenderState(cullFrontFace);
final TextureState ts = new TextureState();
ts.setEnabled(true);
ts.setTexture(TextureManager.load("images/ardor3d_white_256.jpg", Texture.MinificationFilter.Trilinear, true));