final TextureState ts = new TextureState();
ts.setTexture(TextureManager.load("images/ardor3d_white_256.jpg", Texture.MinificationFilter.Trilinear, true));
sphere.setRenderState(ts);
// Setup our manager
effectManager = new EffectManager(_settings, TextureStoreFormat.RGBA8);
effectManager.setSceneCamera(_canvas.getCanvasRenderer().getCamera());
// Add a step to draw our scene to our scene texture.
effectManager.addEffect(new SpatialRTTEffect("*Next", null, _root));