Package com.ardor3d.input.logical

Examples of com.ardor3d.input.logical.LogicalLayer$InputSource


        }
    }

    protected void initInput() {
        _mouseManager = new JoglNewtMouseManager(_glCanvas);
        _logicalLayer = new LogicalLayer();
        _physicalLayer = new PhysicalLayer(new JoglNewtKeyboardWrapper(_glCanvas), new JoglNewtMouseWrapper(_glCanvas,
                _mouseManager), new JoglNewtFocusWrapper(_glCanvas));
        _logicalLayer.registerInput(_glCanvas, _physicalLayer);
        _controlHandle = FirstPersonControl.setupTriggers(_logicalLayer, _worldUp, true);
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        _glCanvas.setVSyncEnabled(true);
    }

    protected void initInput() {
        _mouseManager = new LwjglMouseManager();
        _logicalLayer = new LogicalLayer();
        _physicalLayer = new PhysicalLayer(new LwjglKeyboardWrapper(), new LwjglMouseWrapper(),
                new LwjglControllerWrapper(), _glCanvas);
        _logicalLayer.registerInput(_glCanvas, _physicalLayer);
        _controlHandle = FirstPersonControl.setupTriggers(_logicalLayer, _worldUp, true);
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    public static void main(final String[] args) {
        System.setProperty("ardor3d.useMultipleContexts", "true");

        final Timer timer = new Timer();
        final FrameHandler frameWork = new FrameHandler(timer);
        final LogicalLayer logicalLayer = new LogicalLayer();

        final MyExit exit = new MyExit();
        final ExampleScene scene = new ExampleScene();
        final RotatingCubeGame game = new RotatingCubeGame(scene, exit, logicalLayer, Key.T);
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        final Timer timer = new Timer();
        final FrameHandler frameWork = new FrameHandler(timer);

        final MyExit exit = new MyExit();
        final LogicalLayer logicalLayer = new LogicalLayer();

        final ExampleScene scene1 = new ExampleScene();
        final RotatingCubeGame game1 = new RotatingCubeGame(scene1, exit, logicalLayer, Key.T);

        final ExampleScene scene2 = new ExampleScene();
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        final Timer timer = new Timer();
        final FrameHandler frameWork = new FrameHandler(timer);

        final MyExit exit = new MyExit();
        final LogicalLayer logicalLayer = new LogicalLayer();

        final ExampleScene scene1 = new ExampleScene();
        final RotatingCubeGame game1 = new RotatingCubeGame(scene1, exit, logicalLayer, Key.T);

        final ExampleScene scene2 = new ExampleScene();
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        final Timer timer = new Timer();
        final FrameHandler frameWork = new FrameHandler(timer);

        final MyExit exit = new MyExit();
        final LogicalLayer logicalLayer = new LogicalLayer();

        final ExampleScene scene1 = new ExampleScene();
        final RotatingCubeGame game1 = new RotatingCubeGame(scene1, exit, logicalLayer, Key.T);

        final ExampleScene scene2 = new ExampleScene();
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    public static void main(final String[] args) {
        System.setProperty("ardor3d.useMultipleContexts", "true");

        final Timer timer = new Timer();
        final FrameHandler frameWork = new FrameHandler(timer);
        final LogicalLayer logicalLayer = new LogicalLayer();

        final MyExit exit = new MyExit();
        final ExampleScene scene = new ExampleScene();
        final RotatingCubeGame game = new RotatingCubeGame(scene, exit, logicalLayer, Key.T);
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        final Timer timer = new Timer();
        final FrameHandler frameWork = new FrameHandler(timer);

        final MyExit exit = new MyExit();
        final LogicalLayer logicalLayer = new LogicalLayer();

        final ExampleScene scene1 = new ExampleScene();
        final RotatingCubeGame game1 = new RotatingCubeGame(scene1, exit, logicalLayer, Key.T);

        final ExampleScene scene2 = new ExampleScene();
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