_glCanvas.setVSyncEnabled(true);
}
protected void initInput() {
_mouseManager = new LwjglMouseManager();
_logicalLayer = new LogicalLayer();
_physicalLayer = new PhysicalLayer(new LwjglKeyboardWrapper(), new LwjglMouseWrapper(),
new LwjglControllerWrapper(), _glCanvas);
_logicalLayer.registerInput(_glCanvas, _physicalLayer);
_controlHandle = FirstPersonControl.setupTriggers(_logicalLayer, _worldUp, true);