inited = true;
}
private void registerInputTriggers() {
final FirstPersonControl control = FirstPersonControl.setupTriggers(logicalLayer, Vector3.UNIT_Y, true);
control.setMoveSpeed(MOVE_SPEED);
logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.ESCAPE), new TriggerAction() {
public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) {
exit.exit();
}