texRend = TextureRendererFactory.INSTANCE.createTextureRenderer(settings, false, getRenderer(),
ContextManager.getCurrentContext().getCapabilities());
texRend.getCamera().setFrustum(.1, 10, -.1, .1, .1, -.1);
texture = new TextureCubeMap();
texture.setEnvironmentalMapMode(EnvironmentalMapMode.ObjectLinear);
texture.setApply(ApplyMode.Combine);
texture.setCombineFuncRGB(CombinerFunctionRGB.Interpolate);
// color 1
texture.setCombineSrc0RGB(CombinerSource.CurrentTexture);