.getCamera()
.setFrustumPerspective(
70.0,
(float) _canvas.getCanvasRenderer().getCamera().getWidth()
/ _canvas.getCanvasRenderer().getCamera().getHeight(), 1.0f, farPlane);
final CanvasRenderer canvasRenderer = _canvas.getCanvasRenderer();
final RenderContext renderContext = canvasRenderer.getRenderContext();
final Renderer renderer = canvasRenderer.getRenderer();
GameTaskQueueManager.getManager(renderContext).getQueue(GameTaskQueue.RENDER).enqueue(new Callable<Void>() {
@Override
public Void call() throws Exception {
renderer.setBackgroundColor(ColorRGBA.GRAY);
return null;