65.0,
(float) _canvas.getCanvasRenderer().getCamera().getWidth()
/ _canvas.getCanvasRenderer().getCamera().getHeight(), 1, 1000);
// Create the trail
trailMesh = new TrailMesh("TrailMesh", 100);
trailMesh.setUpdateSpeed(60.0f);
trailMesh.setFacingMode(TrailMesh.FacingMode.Billboard);
trailMesh.setUpdateMode(TrailMesh.UpdateMode.Step);
// Try out some additive blending etc