_color.setAlpha(oldA);
}
private static UIQuad createStandinQuad() {
final UIQuad quad = new UIQuad("standin", 1, 1);
final BlendState blend = new BlendState();
blend.setBlendEnabled(true);
blend.setSourceFunction(SourceFunction.SourceAlpha);
blend.setDestinationFunction(DestinationFunction.OneMinusSourceAlpha);
quad.setRenderState(blend);
quad.updateWorldRenderStates(false);
return quad;
}