final TerrainBuilder builder = new TerrainBuilder(terrainDataProvider, terrainCamera)
.setShowDebugPanels(true);
terrain = builder.build();
terrain.setPixelShader(new UrlInputSupplier(ResourceLocatorTool.getClassPathResource(
ShadowedTerrainExample.class,
"com/ardor3d/extension/terrain/shadowedGeometryClipmapShader_normalMap.frag")));
terrain.reloadShader();
terrain.getGeometryClipmapShader().setUniform("normalMap", 5);
terrainNode.attachChild(terrain);