super.paintComponent(g);
final Graphics2D g2 = (Graphics2D) g;
for (int i = 0; i < cacheList.size(); i++) {
final TextureGridCache cache = (TextureGridCache) cacheList.get(i);
for (final TileLoadingData data : cache.getDebugTiles()) {
if (data.state == State.init) {
g2.setColor(Color.lightGray);
} else if (data.state == State.loading) {
g2.setColor(Color.blue);
} else if (data.state == State.finished) {