}
}
}, true);
// OPTIMIZATION: run nv strippifyier on model...
final NvTriangleStripper stripper = new NvTriangleStripper();
stripper.setReorderVertices(true);
primeModel.acceptVisitor(stripper, true);
// OPTIMIZATION: don't draw surfaces that face away from the camera...
final CullState cullState = new CullState();
cullState.setCullFace(Face.Back);