Package com.ardor3d.extension.effect.particle

Examples of com.ardor3d.extension.effect.particle.ParticleSystem


    @Override
    protected void initExample() {
        _canvas.setTitle("Particle System - Example");
        _lightState.setEnabled(false);

        final ParticleSystem particles = ParticleFactory.buildParticles("particles", 1);
        particles.setEmissionDirection(new Vector3(0, 1, 0));
        particles.setInitialVelocity(0);
        particles.setMinimumLifeTime(2500);
        particles.setMaximumLifeTime(2500);
        particles.setMaximumAngle(45 * MathUtils.DEG_TO_RAD);
        particles.getParticleController().setControlFlow(false);
        particles.setParticlesInWorldCoords(true);

        // Start color is RED, opaque
        particles.setStartColor(new ColorRGBA(1, 0, 0, 1));
        particles.setStartSize(2.5);

        // At 25% life, let's have the color be WHITE, opaque
        final RampEntry entry25 = new RampEntry(.25);
        entry25.setColor(new ColorRGBA(1, 1, 1, 1));
        particles.getRamp().addEntry(entry25);

        // At 50% life, (25% higher than previous) let's have the color be RED, opaque and twice as big.
        // Note that at 25% life the size will be about 3.75 since we did not set a size on that.
        final RampEntry entry50 = new RampEntry(.25);
        entry50.setColor(new ColorRGBA(1, 0, 0, 1));
        entry50.setSize(5);
        particles.getRamp().addEntry(entry50);

        // At 75% life, (25% higher than previous) let's have the color be WHITE, opaque
        final RampEntry entry75 = new RampEntry(.25);
        entry75.setColor(new ColorRGBA(1, 1, 1, 1));
        particles.getRamp().addEntry(entry75);

        // End color is BLUE, opaque (size is back to 2.5 now.
        particles.setEndColor(new ColorRGBA(0, 0, 1, 1));
        particles.setEndSize(2.5);

        particles.warmUp(60);

        final BlendState blend = new BlendState();
        blend.setBlendEnabled(true);
        blend.setSourceFunction(BlendState.SourceFunction.SourceAlpha);
        blend.setDestinationFunction(BlendState.DestinationFunction.One);
        particles.setRenderState(blend);

        final TextureState ts = new TextureState();
        ts.setTexture(TextureManager.load("images/flaresmall.jpg", Texture.MinificationFilter.Trilinear,
                TextureStoreFormat.GuessCompressedFormat, true));
        ts.setEnabled(true);
        particles.setRenderState(ts);

        final ZBufferState zstate = new ZBufferState();
        zstate.setWritable(false);
        particles.setRenderState(zstate);

        particles.getParticleGeometry().setModelBound(new BoundingBox());

        _root.attachChild(particles);
    }
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        // find location of fist
        final SkeletonPose pose = mesh.getCurrentPose();
        final Transform loc = mesh.getWorldTransform().multiply(pose.getGlobalJointTransforms()[15], null);

        // Spawn a short lived explosion
        final ParticleSystem explosion = ParticleFactory.buildParticles("big", 80);
        explosion.setEmissionDirection(new Vector3(0.0f, 1.0f, 0.0f));
        explosion.setMaximumAngle(MathUtils.PI);
        explosion.setSpeed(0.9f);
        explosion.setMinimumLifeTime(300.0f);
        explosion.setMaximumLifeTime(500.0f);
        explosion.setStartSize(2.0f);
        explosion.setEndSize(5.0f);
        explosion.setStartColor(new ColorRGBA(1.0f, 0.312f, 0.121f, 1.0f));
        explosion.setEndColor(new ColorRGBA(1.0f, 0.24313726f, 0.03137255f, 0.0f));
        explosion.setControlFlow(false);
        explosion.setInitialVelocity(0.04f);
        explosion.setParticleSpinSpeed(0.0f);
        explosion.setRepeatType(RepeatType.CLAMP);

        // attach to root, at fist location
        explosion.setTransform(loc);
        explosion.warmUp(1);
        example.getRoot().attachChild(explosion);
        example.getRoot().updateWorldTransform(true);

        explosion.getParticleController().addListener(new ParticleControllerListener() {
            @Override
            public void onDead(final ParticleSystem particles) {
                explosion.removeFromParent();
            }
        });
        explosion.forceRespawn();

        final BlendState blend = new BlendState();
        blend.setBlendEnabled(true);
        blend.setSourceFunction(BlendState.SourceFunction.SourceAlpha);
        blend.setDestinationFunction(BlendState.DestinationFunction.One);
        explosion.setRenderState(blend);

        final TextureState ts = new TextureState();
        ts.setTexture(TextureManager.load("images/flaresmall.jpg", Texture.MinificationFilter.Trilinear,
                TextureStoreFormat.GuessCompressedFormat, true));
        ts.getTexture().setWrap(WrapMode.BorderClamp);
        ts.setEnabled(true);
        explosion.setRenderState(ts);

        final ZBufferState zstate = new ZBufferState();
        zstate.setWritable(false);
        explosion.setRenderState(zstate);
    }
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