Package com.ardor3d.extension.animation.skeletal.state

Examples of com.ardor3d.extension.animation.skeletal.state.SteadyState


     */
    public boolean doTransition(final String key) {
        final AbstractFiniteState state = getCurrentState();
        // see if current state has a transition
        if (state instanceof SteadyState) {
            final SteadyState steadyState = (SteadyState) state;
            AbstractFiniteState nextState = steadyState.doTransition(key, this);
            if (nextState == null) {
                // no transition found, check if there is a global transition
                AbstractTransitionState transition = _transitions.get(key);
                if (transition == null) {
                    transition = _transitions.get("*");
 
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        // Add our "applier logic".
        manager.setApplier(new SimpleAnimationApplier());

        // Add our clip as a state in the default animation layer
        final SteadyState animState = new SteadyState("anim_state");
        animState.setSourceTree(new ClipSource(clipA, manager));
        manager.getBaseAnimationLayer().addSteadyState(animState);

        // Set the current animation state on default layer
        manager.getBaseAnimationLayer().setCurrentState("anim_state", true);
    }
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